View Full Version : VR-Alpha?

11-11-2013, 02:38 PM
Can you have an alpha-channel from a VR-rendering?
I found out that itīs possible to activate tif + alpha at the rendering menue but i only get jpgs as output files.

The other thing i found out is that opening the vr only loads the first orbit. so if you rotate the image (model) its only smoth in the first orbit. if you turn over to the next orbit itīs not so smoth. i compared the vr function to the one from keyshot and found out that it loads quite a long time but then is smoth in each orbit. the java script files of bunkspeed vr donīt seem very complicated so is it possible to tell it that it should preload all images at the startup?

11-15-2013, 04:15 PM
We can look into the preloading and retaining alpha channel.