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haknslash
12-09-2011, 01:14 AM
I'm not finished with it obviously but what do ya think so far?

http://img.photobucket.com/albums/v128/haknslash2003/RE%20SERVICES/Bunkspeed/tron20light20cycle20render.jpg

http://img.photobucket.com/albums/v128/haknslash2003/RE%20SERVICES/Bunkspeed/tron20light20cycle202.jpg

david.randle
12-09-2011, 02:02 AM
Really diggin' the moods and background. They've got that "smoke and mirrors" kind of feel. Nice work so far....exited to see how you plan on finishing :-)

haknslash
12-09-2011, 03:47 AM
Thanks! I've got a cool idea for the 'dueling' light cycles. I'm loving emmisive alpha channels! :)

andy
12-09-2011, 03:50 PM
that's pretty slick. You might try adding some movement to the difference clouds to make them look a bit more like smoke also. It'd start with the liquify tool, with a subtle brush of course. The defaults usually just create goo.
Layering subtle bits can add more of a volumetrice feel as well.

haknslash
12-14-2011, 04:40 PM
Attached is a TRON Recognizer. It is a very low res render as I don't have much spare time today to let it bake.

david.randle
12-14-2011, 04:56 PM
is your geometry comped over a screen capture from the movie? Its extremely hard to tell what the actual "model" is so well done!

andy
12-15-2011, 05:06 PM
agreed. very believable.
One trick you might want to use though. iRay doesn't do well with antialiasing overbright pixels. You can minimize that by rendering larger than you need, blur slightly, and resize down. I'd recommend rendering double, guassian blur 1 pixel, then resize down to the size you need. That will make the red lights look a little closer to the blue ones in the background image.

Also, revisit the reflection amounts on the floor unless you're trying to call focus to it. Yours seems to be quite a bit more reflective. But that's knit picking.