View Full Version : How to rotate part accurately?

12-10-2014, 07:47 PM
Does anyone know how to accurately rotate a part in Bunkspeed Shot? I'll type a number in the Y position in the transform box and then it changes on me. Am I missing something? Example I'll type 22.5 and it automatically changes to -139.64.


12-11-2014, 11:10 PM
Before rotating the part, make sure your coordinates are set to Absolute. The checkbox for this is in the Manipulator menu in the toolbar.904

With that said and while double checking this, i think i identified a bug where the Transforms are based around the pivot point of the model, NOT the part. Just be aware and we will look into that on our end.