View Full Version : Bug splat while assigning material.

12-15-2014, 05:31 PM
When I assign a emissive material in fast mode this causes my program to crash 90% of the time.
Anyone else with this problem? I often crash while changing a generic to a emissive in the drop menu as well (also in fast mode). I've learned to adopt to the problem but still forget it sometimes and valuable time goes in the bin.

Bunkspeed Pro, latest drivers, 2x GTX Titan, 32GB ram. Lots of free space etc.

01-12-2015, 06:02 PM
Only me with this problem? *bump*

01-15-2015, 10:54 PM
I've asked development to try and reproduce this issue. We will report back.

01-23-2015, 05:52 PM
okokoo- Can you provide me your hardware diagnostics along with the Bunkspeed version / build number:

Locate Bunkspeed version/build number:

- Launch Bunkspeed

- Go to Help > About

Locate hardware diagnostics:

- Navigate to Start > Search box

- Type in the following: DXDIAG (this will bring up the DirectX Diagnostics Tool)

- Please select ‘Yes’ on the first prompt

- Then select the option ’Save All Information…" (This will create a text document on your desktop, with all hardware configurations)

- Please send this text document as an attachment to Bunkspeed.NAM.Support@3ds.com