View Full Version : Watches

05-06-2012, 10:16 PM
A couple of watches I created, both modelled in Newtek Lightwave 3D, and renders in Pro Suite.




05-07-2012, 12:53 PM
Wow these look fantastic!

05-07-2012, 01:07 PM
Very cool! Perfect ;)

05-07-2012, 04:39 PM
Excellent models! The Yacht-Master II is one of my current favorite watches. Would love to see more images of these!

05-07-2012, 09:13 PM
Wow this is the most realistic stuff I have seen on this forum (no disrespect to other posters!). Amazing ligthing and reflection.

05-09-2012, 12:26 AM
A couple of watches I created, both modelled in Newtek Lightwave 3D, and renders in Pro Suite.


Hi Craig - Check this out....you could totally do this entire animation in Pro: http://www.rolex.com/en#/rolex-watches/yacht-masterii/introduction_video

Or if you want to donate the model, we can do it ;-)

05-09-2012, 12:48 PM
wouldn't that be an insane amount of keyframes in bunskpeed for the second hand? Ouch.

05-09-2012, 06:32 PM
no, it wouldn't be. It would be a rotation animation set to loop with offset. Need a bandaid? ;-)

05-24-2012, 07:53 PM
Thanks guys, I did a render set of the various colour options I could find :)


The one thing I couldn't get to look right was the black dial one, I used a black & white spec map to try and make the gold marking reflective, but it didn't seem to work. How would I achieve that?


05-24-2012, 08:03 PM
You're talking about he one on the far left correct?

How are the markings applied? Are they geometry or a decal or texture? If they are geometry and you applied the gold material, its probably just a tricky angle to get a core reflection crossing through the face of the watch. you can always place low brightness emissive plane directly over the watch face, then fade it to show a really crispy highlight crossing through the watch face.

HOpe this helps

05-24-2012, 09:54 PM
Hi David

It is the one far left. If it was geometry it would be no problem, but I have attached samples of the maps for the watch face, the original white one, the black version with the gold colour, and then the spec one which I thought would create reflection in the white areas of the map. Is this something that can be achieved with mapping?



05-25-2012, 04:27 AM
Take the middle image (white details on a black background) and apply it to the surface as a decal (not a texture). Use the option "Use brightness as opacity" (this will make the black transparent). Then, make a gold metal material and drag it onto the text portion of the decal. Yes our decals are paintable with any material :-)

05-25-2012, 03:11 PM

Right, that's 99% answered and does work in creating what I want, EXCEPT, I can't apply or match the decal to the UV of the textures, so making it match the colour & normal map for the face itself is getting on for impossible, unless there's a handy trick for that too?


05-25-2012, 07:56 PM
Yep, there is a trick for that....make a Gold material that has the texture as an Alpha, and Normal map, then, apply that material onto the decal. You will then overwrite the decal to be the textured material.

05-25-2012, 09:36 PM
So I have two decals on top of each other?

05-25-2012, 09:46 PM
No, you would have a textured material (gold material with an alpha channel to show the text and a normal map to show surface) ontop of a decal

10-29-2012, 03:33 PM
Not sure if I posted the results of doing this, can't remember :-/ i think it worked out well, I'll check the render folder later.

I got some cross section models I am going to render up in pro very soon, just to satisfy myself that Pro would have been great for the project.