andy
11-21-2011, 12:50 PM
I need a material with 2 layers of roughness.
Paint has clearcoat roughness, but the bottom layer is matte.
Metalic Paint has a basecoat roughness....sort of, but the clearcoat is only crisp. Maybe good for carpaint, but little else as even if it's a glossy plastic you'll have a tiny bit of roughness unless you buff it all by hand.
Generic material doesn't even have a clearcoat option.
Is there some Advanced material hiding out somewhere? I mean, a layered shader would be ideal, but I'm guessing creating and translating that to iRay is pretty difficult.
Since there's definitely option to have roughness on a base coat And have a clearcoat layer is there a possibility to have one material jammed with All of the available options?
I feel fairly limited with things like the metal material not even able to change reflectivity. What was the thinking on That one? No IOR slider at least?
Paint has clearcoat roughness, but the bottom layer is matte.
Metalic Paint has a basecoat roughness....sort of, but the clearcoat is only crisp. Maybe good for carpaint, but little else as even if it's a glossy plastic you'll have a tiny bit of roughness unless you buff it all by hand.
Generic material doesn't even have a clearcoat option.
Is there some Advanced material hiding out somewhere? I mean, a layered shader would be ideal, but I'm guessing creating and translating that to iRay is pretty difficult.
Since there's definitely option to have roughness on a base coat And have a clearcoat layer is there a possibility to have one material jammed with All of the available options?
I feel fairly limited with things like the metal material not even able to change reflectivity. What was the thinking on That one? No IOR slider at least?