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andy
11-21-2011, 11:50 AM
I need a material with 2 layers of roughness.
Paint has clearcoat roughness, but the bottom layer is matte.
Metalic Paint has a basecoat roughness....sort of, but the clearcoat is only crisp. Maybe good for carpaint, but little else as even if it's a glossy plastic you'll have a tiny bit of roughness unless you buff it all by hand.

Generic material doesn't even have a clearcoat option.

Is there some Advanced material hiding out somewhere? I mean, a layered shader would be ideal, but I'm guessing creating and translating that to iRay is pretty difficult.

Since there's definitely option to have roughness on a base coat And have a clearcoat layer is there a possibility to have one material jammed with All of the available options?

I feel fairly limited with things like the metal material not even able to change reflectivity. What was the thinking on That one? No IOR slider at least?

david.randle
11-22-2011, 04:16 AM
HI Andy - that's a valid question...i know layered materials are coming but that's a bit longer term. Do you have an example of the material you are try to replicate?