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Forum: Discussions

  1. Multi-Layer Materials in 2012.4 Release

    The new multi-layer material looks cool! Will Bunkspeed be releasing any of these materials in the community downloads area?

    Started by amoncur‎, 04-19-2012 05:58 AM
    multi-layer materials
    • Replies: 7
    • Views: 3,201
    05-03-2012, 11:58 PM Go to last post
  2. Different Colored Components Import As a Single Body From SolidWorks

    As far as I understand, the way to designate one body in an assembly as being discretely different than another body in that same assembly is to make...

    Started by amoncur‎, 05-05-2012 02:28 PM
    • Replies: 7
    • Views: 2,305
    05-15-2012, 05:13 AM Go to last post
  3. Memory Leak Persists

    Starting with 2012.3 a "memory leak" issue began in which Queue would process files using CPU only even when GPU or Hybrid was selected. I had hoped...

    Started by amoncur‎, 05-08-2012 03:39 AM
    • Replies: 8
    • Views: 2,892
    10-28-2012, 12:56 PM Go to last post
  4. PU Foam?

    Anyone have a good PU foam material they'd share with me?

    Started by amoncur‎, 05-19-2012 11:50 PM
    • Replies: 1
    • Views: 1,273
    05-20-2012, 07:12 PM Go to last post
  5. Support Case Closed

    Dear Bunkspeed: Thank you for the 38 emails this afternoon letting me know that my support cases have been closed. Sincerely, Aaron

    Started by amoncur‎, 05-31-2012 01:16 AM
    • Replies: 8
    • Views: 2,469
    05-31-2012, 11:00 PM Go to last post
  6. Phase II of User Library?

    Hi David, Just curious when phase II of the user library will be launched so we can start uploading our materials, and downloading others'. Are...

    Started by amoncur‎, 07-28-2012 12:45 AM
    • Replies: 2
    • Views: 1,228
    08-02-2012, 12:03 PM Go to last post
  7. Ray Brush Not Working in 2012.5?

    Hi All, Is anyone else having trouble with the Ray Brush not working in 2012.5? I've tried it in a couple of different models now and it appears...

    Started by amoncur‎, 08-10-2012 09:06 PM
    • Replies: 8
    • Views: 2,299
    08-17-2012, 11:45 AM Go to last post
  8. Contract Rendering Jobs

    Hi All, I hope this doesn't violate any forum rules, but I'm looking for a few designers to whom I can subcontract rendering jobs here and there. ...

    Started by amoncur‎, 08-14-2012 10:43 PM
    • Replies: 0
    • Views: 1,350
    08-14-2012, 10:43 PM Go to last post
  9. Today's Webinar

    I thought I'd seen an email for a webinar today, but can't find it now. What time is the webinar? Link? Thanks!

    Started by amoncur‎, 08-16-2012 04:28 PM
    • Replies: 1
    • Views: 1,084
    08-16-2012, 04:54 PM Go to last post
  10. New Features or Improved Stability?

    Just curious what everyone else here thinks...I would be a happy man if I didn't get a single new feature from Bunkspeed for the next year or two,...

    Started by amoncur‎, 09-05-2012 12:22 AM
    • Replies: 7
    • Views: 1,916
    09-06-2012, 05:40 PM Go to last post
  11. Y20035 Pebbled Texture

    Hi, Anyone have a texture that looks like this? I've tried the dotted texture that comes with the BS library, but it's too uniform. You'll...

    Started by amoncur‎, 10-08-2012 04:31 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,910
    10-13-2012, 06:11 AM Go to last post
  12. Space Navigator Crashes Bunkspeed

    When using Pro (or Shot or Move, I assume), if I bump my desk causing slight vibrations in my Space Navigator...

    Started by amoncur‎, 11-08-2012 07:58 PM
    • Replies: 8
    • Views: 2,048
    11-09-2012, 06:43 PM Go to last post
  13. Chief Architect Software

    Hi All, For you architectural renderers out there, ever heard of a program called Chief Architect (http://www.chiefarchitect.com/)? It looks like...

    Started by amoncur‎, 03-26-2013 02:50 PM
    • Replies: 0
    • Views: 1,092
    03-26-2013, 02:50 PM Go to last post
  14. Headphone Leather Material Request

    Hi All, I've spent about and hour and a half trying to replicate the type of leather used to cover headphones and am admitting defeat. I haven't...

    Started by amoncur‎, 03-06-2013 05:42 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,084
    03-08-2013, 09:20 PM Go to last post
  15. Object Pass Causing Failures

    Hi All, Anyone else having problems with the object pass not working? Whenever I send a file to Queue that includes the object pass, it ends up...

    Started by amoncur‎, 11-30-2013 03:13 AM
    • Replies: 2
    • Views: 1,403
    12-10-2013, 04:09 AM Go to last post
  16. Titan X?

    Has anyone used the Titan X with Pro 2014.5.xxx? I just installed it and my FPS is the same in CPU mode as it is in hybrid mode, and the GPU mode...

    Started by amoncur‎, 08-26-2015 09:12 PM
    • Replies: 2
    • Views: 1,498
    08-27-2015, 02:13 PM Go to last post
  17. How do I render a logo in corner of video?

    How do I place a logo in the corner of the video like a watermark without having to go to aftereffect? Is there a way to place a decal on a camera...

    Started by andersand‎, 12-06-2011 07:17 PM
    • Replies: 2
    • Views: 2,034
    12-07-2011, 11:07 AM Go to last post
  18. What is correct, and why is this happening?

    The top sample was rendered by choosing the RGB color. The bottom sample is rendered with the RGB color in the color slot as a PNG (blend texture...

    Started by andy‎, 02-13-2012 06:19 PM
    • Replies: 0
    • Views: 1,120
    02-13-2012, 06:19 PM Go to last post
  19. Are all units equal to Meters if you don't scale?

    I'm working on a product about 14 inches tall. The file is in mm in Rhino. I've got it looking pretty good, but noticed something odd. DOF...

    Started by andy‎, 02-14-2012 04:02 PM
    • Replies: 3
    • Views: 1,291
    02-14-2012, 05:15 PM Go to last post
  20. clear coat with no bump, on top of "bump"?

    To get the reflections of carbon fiber, you need bump right? But if you add clearcoat on top of that it uses the bump. And if you go into pro and add...

    Started by andy‎, 06-04-2012 12:07 PM
    • Replies: 3
    • Views: 1,333
    06-05-2012, 12:14 PM Go to last post

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