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Forum: Feature Requests

  1. Talking Bunkspeed Wishlist

    Features we would like to have: - Possibility to render alpha-channels for each material seperately but during a single rendering process -...

    Started by phoenix‎, 04-19-2012 07:39 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,953
    04-27-2012, 02:15 PM Go to last post
  2. Instances... need instances...

    I am currently unable to render an architecture image (with displacement) and I guess I hit the maximum graphics memory (3Gb) ... And I think to...

    Started by Aselert‎, 11-08-2012 04:18 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,044
    07-11-2013, 06:35 PM Go to last post
  3. hold material to keep from deleting

    Delete unused materials. That's nice. Wait....I needed the other two color options for this file. Shoot, I can't use that. What I'd like to see:...

    Started by andy‎, 03-07-2013 12:16 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 6,729
    05-08-2013, 11:18 AM Go to last post
  4. Materials Visible to the eye

    Hi, Is it possible in Bunkspeed Shot hide a model, but do not hide their reflection. This is implemented in the Keyshot for material emissive. It...

    Started by Johnjoti‎, 11-26-2011 08:56 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 7,270
    12-06-2011, 01:03 PM Go to last post
  5. Rotate Environment Vertically

    I'm not sure exactly how this could be implemented or if it's even possible, but a way to rotate the environment vertically would be very powerful...

    Started by blitz‎, 08-29-2012 04:34 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,869
    09-04-2012, 11:06 AM Go to last post
  6. Latest Version-Software Updates-Updates Process

    Currently I have a tough time finding what the latest version is. While talking to your tech support team they mentioned that new versions and...

    Started by geoffcasey‎, 12-15-2011 04:02 PM
    • Replies: 7
    • Views: 3,719
    01-06-2012, 08:28 AM Go to last post
  7. Software updates

    As you may have seen from my earlier posts on the Forum I have been having problems with the 2012.5 update. Indeed, for whatever reason, each time...

    Started by bebop‎, 08-16-2012 03:00 PM
    • Replies: 7
    • Views: 4,030
    08-25-2012, 07:37 AM Go to last post
  8. send to queue, on another computer

    I have 2 seats of Pro and would love to be able to send the render to the queue on the other machine. That would allow me to keep working...

    Started by andy‎, 10-09-2012 01:07 PM
    • Replies: 7
    • Views: 3,427
    10-15-2012, 11:26 AM Go to last post
  9. Working with the Queue

    hello there, i found out that itīs not possible to change the order of jobs if you have already started one job, then pause it and render another...

    Started by phoenix‎, 10-29-2013 11:15 AM
    • Replies: 7
    • Views: 5,300
    11-08-2013, 11:51 AM Go to last post
  10. Bring over part names when importing from Solidworks.

    It would help tremendously if when I import a large assembly from solidworks, the parts would retain their names, so I don't have to squint looking...

    Started by artem‎, 05-04-2012 04:44 PM
    • Replies: 6
    • Views: 2,308
    05-07-2012, 12:15 PM Go to last post
  11. Backplates in Library

    Hello, The library has a nice selection of HDR environments but it would be cool if they came pared with bunch of backplates too. Thanks!...

    Started by artem‎, 08-01-2012 03:39 PM
    • Replies: 6
    • Views: 3,475
    08-06-2012, 12:08 PM Go to last post
  12. iray 3 - Light Path Expression

    Hi, I was wondering what your thoughts are on integrating the new Light Path Expression's into bunkspeed? How big/long a process is it for you? It...

    Started by chuckie7413‎, 09-20-2012 02:13 PM
    • Replies: 6
    • Views: 3,873
    12-05-2012, 05:26 PM Go to last post
  13. Auto-appy materials to different model configurations

    I didn't know how to properly describe this in one sentence, but basically I work a lot with models that have to be shown in different...

    Started by renze_springtime‎, 03-07-2012 04:18 PM
    • Replies: 5
    • Views: 2,579
    03-09-2012, 08:51 AM Go to last post
  14. import multiple files As multiple objects

    I can see the advantage of not doing that, but also doing that. I can't Split my parts (I've never gotten that to work) but it's easy to merge a...

    Started by andy‎, 04-27-2012 11:36 AM
    • Replies: 5
    • Views: 2,942
    05-03-2012, 12:20 PM Go to last post
  15. Set geometry (cylinder) as a pivot for animations

    I would love to see the ability to set a cylinder as a pivot for rotations in an animation. For instance, if I have a small cylindrical pin in an...

    Started by jakes‎, 05-01-2012 05:04 PM
    • Replies: 5
    • Views: 2,987
    05-03-2012, 12:23 PM Go to last post
  16. duplicate configuration

    If your base configuration is fairly basic, then you make some complex changes, and Then you want to make a simple change to that as a new...

    Started by andy‎, 11-08-2012 05:37 PM
    • Replies: 5
    • Views: 2,281
    11-12-2012, 05:56 PM Go to last post
  17. PowerBoost floating license (local FLEXlm support)

    I'd like to see the same licensing capabilities that are in Pro (local license server) in PowerBoost. Our server room rendering nodes are...

    Started by scottw‎, 01-05-2013 02:06 PM
    • Replies: 5
    • Views: 2,179
    01-08-2013, 06:29 PM Go to last post
  18. HDRI Light Studio Integration

    Hi, I have asked on several occasions if there was any effort underway at Bunkspeed to fully integrate HDRI Light Studio....

    Started by waller‎, 05-24-2013 06:52 PM
    integration, lighting package
    • Replies: 5
    • Views: 7,117
    10-11-2013, 09:07 AM Go to last post
  19. Selectabel Shadows

    It would be awesome to be able to have a checkbox for individual parts or assemblies that allows you to choose whether or not they produce shadows. ...

    Started by amoncur‎, 07-01-2013 04:52 AM
    • Replies: 5
    • Views: 5,979
    07-02-2013, 05:46 PM Go to last post
  20. Deleting Large Quantities of Materials

    I have lately been working with large models that import hundreds of materials when coming into Pro. I always delete these materials once the...

    Started by amoncur‎, 03-28-2012 09:37 PM
    • Replies: 4
    • Views: 2,187
    03-30-2012, 08:19 AM Go to last post

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