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Forum: Feature Requests

  1. Render "Save Iterations"

    I was wondering if it's possible to implement some sort of save iteration process for doing long renders? I had a job rendering in the background...

    Started by haknslash‎, 05-02-2013 09:04 PM
    • Replies: 2
    • Views: 1,646
    05-06-2013, 04:15 PM Go to last post
  2. EVGA Nvidia GTX 680 4GB issues

    Hey guys I was just wanted to put this up here just in case anyone else was having the same problem. I was getting hundreds of little dash lines on...

    Started by dsynmunky‎, 04-06-2013 07:15 AM
    680, gtx, issues, nvidia, problems
    • Replies: 3
    • Views: 2,467
    04-08-2013, 04:26 AM Go to last post
  3. Floating license management

    We have multiple floating licenses used but don't seem to have any kind of license mangers for each clients to see who's using the license at the...

    Started by designlee‎, 03-29-2013 06:42 PM
    • Replies: 0
    • Views: 1,294
    03-29-2013, 06:42 PM Go to last post
  4. Ground Shadow Render Pass

    I think the ground shadow render pass should render the shadow even when the "shadow" box is unchecked in the environment tab. Often I want to...

    Started by amoncur‎, 03-20-2013 06:48 PM
    • Replies: 2
    • Views: 1,517
    03-25-2013, 11:14 AM Go to last post
  5. Pantone color number option

    Would it be possible to add an option in the color picker palette to enter in a specific Pantone color?

    Started by haknslash‎, 03-07-2013 09:48 PM
    • Replies: 4
    • Views: 2,458
    03-08-2013, 11:19 PM Go to last post
  6. group materials

    Does anyone else often have an enormous number of materials? Well I sometimes do. I'd love to be able to group them into my own custom categories...

    Started by andy‎, 03-07-2013 12:13 PM
    • Replies: 2
    • Views: 1,202
    03-08-2013, 04:56 PM Go to last post
  7. queue - resize text with width or other solution

    I'm rendering for a web site so the file names are longer than normal so they are searchable. It might be something like:...

    Started by andy‎, 03-06-2013 02:09 PM
    • Replies: 2
    • Views: 1,134
    03-07-2013, 11:25 AM Go to last post
  8. store info in metadata

    focal length value = Focal Length Light source = environment image name brightness = environment brightness F-stop = F-stop Exposure time =...

    Started by andy‎, 11-23-2011 02:02 PM
    • Replies: 2
    • Views: 1,642
    02-22-2013, 08:53 AM Go to last post
  9. link external materials

    People around here seem to like cars, so I'll use those as an example. Let's say I've got an A6, A7, S7, and S6 model all with the same paint...

    Started by andy‎, 02-20-2013 01:32 PM
    • Replies: 0
    • Views: 1,045
    02-20-2013, 01:32 PM Go to last post
  10. Update or link models

    Is there any future plans for Bunkspeed to have the capability to update models within Shot? Say I make a change to my assembly in Inventor. I...

    Started by haknslash‎, 02-15-2013 07:59 PM
    • Replies: 2
    • Views: 1,469
    02-16-2013, 02:37 PM Go to last post
  11. depth min-max control?

    I've seen this a few places. I usually only care about the depth of my product. So I'll set the min distance to the closest object, and max to the...

    Started by andy‎, 02-14-2013 01:29 PM
    • Replies: 2
    • Views: 1,166
    02-15-2013, 04:48 PM Go to last post
  12. ground reflection amount reflected in preview

    This would be nice. If you adjust the reflection to be .01 it looks like it's about 90%. 100% looks to be 100%, and zero looks zero. As soon as you...

    Started by andy‎, 02-04-2013 05:45 PM
    • Replies: 1
    • Views: 1,337
    02-05-2013, 06:15 PM Go to last post
  13. ground reflection checkbox

    Ground shadow has one with intensity as well. Why not reflection? Why? Because I might want to send a second render with no reflection, but turn...

    Started by andy‎, 02-04-2013 05:43 PM
    • Replies: 0
    • Views: 912
    02-04-2013, 05:43 PM Go to last post
  14. image channel choices

    It would be nice to be able to choose a few things for how images are processed. For example, you may have a tiff that has transparency in the layer...

    Started by andy‎, 01-30-2013 12:57 PM
    • Replies: 2
    • Views: 1,343
    02-01-2013, 06:28 PM Go to last post
  15. custom render elements?

    I Always do the same action for sending product renderings. Render the entire scene Render object alpha Render the ground shadow, no ground...

    Started by andy‎, 02-01-2013 03:53 PM
    • Replies: 2
    • Views: 1,212
    02-01-2013, 06:23 PM Go to last post
  16. export selected as bif

    Export selected is obj and fbx only? I have a model in my file and I want it saved alone. I also want a second model from the same file saved alone....

    Started by andy‎, 01-28-2013 06:32 PM
    • Replies: 0
    • Views: 907
    01-28-2013, 06:32 PM Go to last post
  17. Command-line rendering with Pro

    Hello, A command-line rendering option for Pro, similar to that available with the other apps we support in our render farm (Maya, 3ds Max, Cinema...

    Started by scottw‎, 01-23-2013 08:08 PM
    • Replies: 0
    • Views: 1,074
    01-23-2013, 08:08 PM Go to last post
  18. PowerBoost floating license (local FLEXlm support)

    I'd like to see the same licensing capabilities that are in Pro (local license server) in PowerBoost. Our server room rendering nodes are...

    Started by scottw‎, 01-05-2013 02:06 PM
    • Replies: 5
    • Views: 1,719
    01-08-2013, 06:29 PM Go to last post
  19. save all materials at once to library

    My project is finished, and I want to save the materials for later use. I have to do them 1 at a time? Ick

    Started by andy‎, 05-09-2012 03:09 PM
    • Replies: 4
    • Views: 2,174
    12-29-2012, 05:11 AM Go to last post
  20. News about Bunkspeed and HDRLightstudio?

    First, i know i can use the watch folder option for updating the rendered environments. But at the moment,this has still the touch of an optimized...

    Started by WorkingImage‎, 12-07-2012 11:03 AM
    • Replies: 0
    • Views: 1,067
    12-07-2012, 11:03 AM Go to last post

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