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Type: Posts; User: FTA7700

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  1. Problem with light passing trough glass, gem.

    Hi, I have problem with light rays passing trough the above materials. Our version of Drive is 2014 2.10.3370 with standart/fixed license (if it matter).

    There si simple example with cube created...
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    Additionaly, no matter what file extension I...

    Additionaly, no matter what file extension I export from SW (regardless of the version), unless re-export it from Deep Exploration (probably any other soft), the result is the same.
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    I just updated to 2012.5.4.8 (actually the net...

    I just updated to 2012.5.4.8 (actually the net was blocked by firewall for other purposes), but still no changes with the problem. Re-imported the model and no texture on UV mode like before.
    ...
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    Hi David, I didn't knew there is new version, Im...

    Hi David, I didn't knew there is new version, Im with standart - standalone license. Will that new version will fix that? Yes, I can confirm other types of texture maping show the texture (even if...
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    Bug with Solidwoks files texturing.

    Don't know since when this is happening, but I consider it major bug (unles Im mistaken). The problem is as follows. No matter how simple or what extension the file (exported from SW) has, it shows...
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    Yes, I it is working, tnx guys ;)

    Yes, I it is working, tnx guys ;)
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    Im not sure, what you mean. But if I select some...

    Im not sure, what you mean. But if I select some output mode, should it be the only rendered image? Btw, I upgraded to 12.5.2 and will check that.
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    The bugs are with missing pass image, although it...

    The bugs are with missing pass image, although it is selected for rendering? But can I render only such pass, without the standart image? Im on normal/standart license.
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    Rendering only "special" passes?

    Hi again guys. I can't see a way to render ony selected passes, without the need of rendering normal image. For example, I want to render only ground shadows.

    And some bug related to that. Im...
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    Good suggestion. I'll have that in mind, next...

    Good suggestion. I'll have that in mind, next time. Well, thanks for help, man.
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    Applied the texture on the emisive directly, the...

    Applied the texture on the emisive directly, the only way it gets closer to reality. I can't get it show correctly if attached to the cover, it's either barely visible or black.
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    Transparent - Texture/image/decal

    Hi guys, for a several days I have a little challenge here. I want to create lightbox like that one. I made the 3d model as the real box - fluorescent tubes (or some geometry for light) inside and...
  13. Material files are just archives. Open some with...

    Material files are just archives. Open some with 7zip or such. And find the textures - some times they are with dds extensions, but you simply open them in PS and edit/save them as you like.
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    Same question here.

    Same question here.
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