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Thread: Have caustics been removed from final render panel in 2014.5?

  1. #1
    Senior Member haknslash's Avatar
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    Have caustics been removed from final render panel in 2014.5?

    It's missing for me...
    Kenny Wilson
    900D ASUS Maximus VI Extreme 4770k 3x GTX 780 Ti's AX1200i 32GB RAM H100i a lot of SP120 fans
    Bunkspeed Shot Pro 2014

  2. #2
    Senior Member JohnG's Avatar
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    As far as I can see the option to turn on caustics in the render panel is only available in the Pro Suite and up. So that means that as of now there are no caustics whatsoever in Bunkspeed Shot. So we can't get light to pass through Glass, Gems or any transparent or translucent plastics. This wasn't the case before the advanced dispersive caustics were added to iRay. The caustics may have been basic but at least we got light to pass through glass, now we can't.

    I really hope Bunkspeed addresses this sooner rather than later because this really hampers the usefulness of Bunkspeed Shot.

  3. #3
    Senior Member haknslash's Avatar
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    I have Pro Suite and it's not in the advanced render tab like it previously was. I believe caustics requires photometric lights in order to work. The only way to get photometric lights now is to have "Zoom".

    Here is the deal since I got a reply from Bunkspeed Support email. There is a new version of Shot they've added to their product line called "Zoom". Zoom is basically what Pro previously was prior to 2014.5. I'm a bit confused by it as well but since I'm on maintenance/subscription I am able to download Zoom. I have been using it since yesterday and to me it seems no different than what my Pro previously was before the update but I haven't really had a chance to dig into it since I have a deadline to meet on a current project.

    Here is a comparison list I received from Bunkspeed Support of the different features for each product line tha:


    SHOT, PRO, DRIVE features
    PRO, ZOOM, & DRIVE-only features
    ZOOM & DRIVE-only features
    DRIVE-only features



    Rendering Features
    Interactive wysiwyg raytracing using NVIDIA iray 2013 SP1
    Preview raster rendering mode
    Fast biased raytracing mode
    Accurate unbiased raytracing mode
    Automatic "Blending" between Preview, Fast and Accurate render modes
    HDRI lighting
    Global illumination
    Ambient occlusion
    Screenspace shadows
    Final gathering
    Image based lighting/shadows
    Color bleeding
    Environment based reflections
    Radiosity
    Refraction
    Caustics
    Light emission from geometry
    Ground reflection roughness
    Advanced (dispersive) caustics<-Notice it says this is a Pro, Zoom and Drive feature but photometric lights aren't included with Pro anymore. So this is typo IMO.
    Rasterized baked lighting
    Advanced (PRT) baked lighting
    Rasterized accumulation


    Input
    Alias (WIRE)
    3D PDF
    3DXML
    ACIS (SAT)
    Solidworks (SLDPRT/SDLASM)
    IGES
    STEP
    Collada (DAE)
    Filmbox (FBX)
    Animated Filmbox (FBX)
    3D Studio Max (3DS)
    Rhino (3DM)
    Wavefront (OBJ)
    SketchUp (SKP)
    Maya (MB)
    SolidEdge (ASM/PAR)
    Autodesk (DWG/DXF)
    Inventor (IPT/IAM)
    Live Update from CAD


    Output
    Unlimited resolution offlinerendering
    Alpha Channel
    Early image termination forinline renderings
    Threaded offline renderings
    "JPG, BMP, PNG, TIFF, HDR and PSD output"
    Built in image viewer tab
    Render Profiles
    Render all configurations
    Render all cameras
    Render Passes
    Turntable rendering
    Preview (raster) output
    "Automatic movie (.mp4, .mkv, .flv) output"
    Browser based VR output
    Browser based Panoramic output



    Scene Preparation
    Auto-Paint
    Direct manipulation of parts
    Part splitter and part extractor
    Group and reorganize parts inthe tree view
    Model/Part reset and freeze
    Formation tool
    Simple vehicle wheel building
    Part re-tessellation
    Multiple model sets
    Kenny Wilson
    900D ASUS Maximus VI Extreme 4770k 3x GTX 780 Ti's AX1200i 32GB RAM H100i a lot of SP120 fans
    Bunkspeed Shot Pro 2014

  4. #4
    Senior Member haknslash's Avatar
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    Continued...

    Materials
    Scientifically accurate presetand adjustable materials
    Fresnel reflections
    Advanced absorption
    Advanced transmittance
    Advanced anisotropy with angle mapping
    Texture, opacity, specular, bumpand normal mapping
    Emissive Materials
    Advanced materials: Subsurface, Thin Film, Backscatter
    Flexible Local or Network basedfor sharing and assigning of assets
    Sharable material definitionsaved to single file (.bmf)
    Drag and drop materials onto object from desktop or any folder
    In and out of app colorpicker/dropper
    Save favorite colors
    Texture and Decal support
    Texturable and paintable decals
    Layered decals
    Controllable decal depth
    Decal projection
    Multiple part decals
    Displacement Mapping



    Animations
    "Innovative""3D graph editor"" Ribbon"
    Turntable Animations
    Sun Study Animations
    Keyframe animation of Models, Groups and Parts
    Keyframe animation of Materials
    Keyframe animation of Cameras
    Keyframe animation of Environments
    Keyframe animation of Lights
    Vehicle Physics
    AI driving path for vehicle physics
    Real-time turntable



    Camera Optics
    F-Stop, Focal length, Field ofview and Perspective settings
    Exchangeable Camera Files (.bcf)
    Interactive Depth of field withfocal point selection
    Multiple Cameras with individual aspect ratio and settings
    Orthographic camera
    Walk-around camera
    Rule of Thirds Overlay
    Photographic camera filters
    Follow and aim cameras and objects
    Real-time Camera Post Processing Options
    Real world camera positioning
    Motion blur
    Region rendering
    FBX camera export



    Lighting
    Lighting, Shadow and Reflectioncasting from HDRI
    High Dynamic Range Image (HDRI)interaction and control
    HDR Light Studio Live plugin
    Prop creation for additionallight sources
    Time of Day Lighting Model
    Photometric Lights (Point, Spot and Directional)
    Preview (raster) object reflections
    Preview (raster) culling



    Productivity
    Highly optimized parallel architecture
    Hybrid Based CPU & GPU
    Near linear performance scale with added CPUs and GPUs
    3D Connexion device support
    Bunkspeed Cloud Community
    Queue™: Rendering Manager
    Boost™: Workload sharing
    PowerBoost™: Network rendering compatibility
    Configurations
    Dual and orthographic viewports
    4 live viewports
    Kenny Wilson
    900D ASUS Maximus VI Extreme 4770k 3x GTX 780 Ti's AX1200i 32GB RAM H100i a lot of SP120 fans
    Bunkspeed Shot Pro 2014

  5. #5
    Senior Member JohnG's Avatar
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    Well that sounds a bit confusing, I thought the Pro Suite still had the advanced Caustics but obviously not. I've tried the advanced caustics in the Pro Suite previously and they worked with emissives and HDRI's not just Photometric lights.
    Also according to that list of features Shot has caustics, but it doesn't at least not in the 2014.5 version.

    I have a test license for Zoom but haven't had time to try it out yet.

  6. #6
    Senior Member haknslash's Avatar
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    I agree I was confused as well. I haven't dug deep into Zoom but on the surface it doesn't seem different than the old Pro. I'm guessing this is some marketing decision 3DS is making to try and narrow in on specific customer needs? I just would of preferred we were kept informed more on the futurue and direction of the software like we used to be. It seems now that we have to rely on each other forum members for communication about the actual products or keep visiting the Bunkspeed home page, which I never do.

    Strange you were able to have caustics work for you on emmissives or even an environment because I've never had them work unless they were physically based light sources from the photometric lights. See my old thread here http://forum.bunkspeed.com/showthrea...I-see-caustics. Are you sure you were seeing actual caustics and not just light spilling thru an object like emmissives do?
    Last edited by haknslash; 09-25-2014 at 04:16 PM.
    Kenny Wilson
    900D ASUS Maximus VI Extreme 4770k 3x GTX 780 Ti's AX1200i 32GB RAM H100i a lot of SP120 fans
    Bunkspeed Shot Pro 2014

  7. #7
    Administrator david.randle's Avatar
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    Hi all - I think you've all over-analyzed what could be a simple oversight or bug. The cuastics checkbox should be in all products and we will look into why it isn't showing up in some versions. Also, its likely that this checkbox will go away and caustics will be enabled by default again because iray got a massive performance gain with calculating caustics in a future version.

    As far as the SHOT, PRO, ZOOM discussion...probably best for another thread but in short, SHOT is for still images, PRO is all of SHOT plus animation and a bunch of other features and ZOOM is all of PRO plus enhanced raster settings, baked lighting, presentation mode intended for realtime presentation usecases. DRIVE is an add-on for ZOOM that introduces the physics engine and driving capabilities for vehicles as well as other automotive design specific features. The core rendering capabilities are the same in all products. The products are largely differentiated by non-rendering specific features, workflow enhancements etc.

    I hope that's clear for now.
    David Randle / General Manager / Bunkspeed

  8. #8
    Senior Member haknslash's Avatar
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    Thanks for clarifying David and glad to see it's just a bug on the caustics/Pro Suite issue.
    Kenny Wilson
    900D ASUS Maximus VI Extreme 4770k 3x GTX 780 Ti's AX1200i 32GB RAM H100i a lot of SP120 fans
    Bunkspeed Shot Pro 2014

  9. #9
    Senior Member JohnG's Avatar
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    Great so we should have caustics in all versions, thanks for clearing that up David.
    So the question now is when will we get the caustics option back? Will we have to wait for a point release?

  10. #10
    Administrator david.randle's Avatar
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    Yes, Once the cause of the issue is discovered and resolved, it will be available in a release. There is no scheduled release until our 2015 version estimated for early next year.
    David Randle / General Manager / Bunkspeed

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