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Thread: How to import an OBJ from 3D Studio Max to Bunkspeed products

  1. #1
    Administrator david.randle's Avatar
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    Lightbulb How to import an OBJ from 3D Studio Max to Bunkspeed products

    Max checklist:

    *Make sure these things are completed prior to exporting OBJ*

    1. Attach all objects with the same material
    2. Apply all transforms to object parts if needed
    3. Assign unique material ID's to each object
    (This means each material has to have a unique name)
    4. Assign texture maps
    5. Apply smoothing groups or Subdivision where necessary
    6. Make sure the bottom on the object is snapped to the bottom ground plane, Z-axis in user view.
    7. Copy texture maps to your obj directory location.
    (This should be done manually)
    8. Establish texture coordinates for textured and General Bunkspeed
    shaders

    Exporting OBJ with MTL file:

    Group and materials options:

    Group by: object
    Turn on "Use materials"
    Turn on "Create Material Library"

    Geometry options:

    Turn off "Rotate Model"
    Face: Quads
    Turn on "Texture Coordinates"
    Turn on "normals"
    Turn on "smoothing groups"
    Vertex scale:1.0

    File options:

    Number of Digits:6
    Turn off ;compress numbers"
    Turn off "relative vertex numbers"

    Press OK

    MTL export:
    Source:

    Turn on Scene materials
    Turn off "Material library"

    File options:

    # of Digits:1
    Turn of "compress numbers"

    Press OK

    Your OBJ is now ready to import into any Bunkspeed product.

    (Thank you jbeau for the instructions)
    David Randle / General Manager / Bunkspeed

  2. #2
    Hello , in 3DS MAX 2012 i don't have the same settings ?have you a solution ?

  3. #3
    Administrator david.randle's Avatar
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    I'll have to let the community answer this one....
    David Randle / General Manager / Bunkspeed

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