Here's the benchmark run on a Dell mobile workstation:
Dell Precision M6600
i7 2760qm 2.4ghz 16 gig ram
Quadro 5010m 4 gig with 384 cores FERMI
Grafitti benchmark 960x540 500 passes - 197sec
RT 2.46 fps
A good bit slower than my beater box...
With the big help of HamdiR, see the "Benchspeed" sum-up:
Bunkspeed Graffiti Benchmark 960x540 @ 500 passes
3x GTX580, 1536 cores = 30s
2x GTX580, 1024 cores = 42s
2x GTX680, 3072 cores = 63s, 59s
2xGTX570, 960 cores = 61s
GTX470 + GTX670, 1792 cores = 70s
4000+C2075, 704 cores = 72s
GTX 580, 512 cores = 80s
K5000 + GTX660, 2880 cores = 81s
GTX 480, 480 cores = 97s
K5000, 1536 cores = 185s, 175s, 106s (big gap no?)
GTX 680, 1536 cores = 116s, 109s
GTX 670, 1344 cores = 126s, 125s
GTX 570, 480 cores = 120s, 93s (big gap no?)
GTX 470, 448 cores = 129s, 127s
GTX 660, 1344 cores = 142s
GTX 560, 384 cores = 175s
5010m, 384 cores = 197s
Bunkspeed Graffiti Benchmark 4000x2250@500 passes
3x GTX580, 1536 cores = 7:36
2x GTX580, 1024 cores = 11:28
2x GTX680, 3072 cores = 15:57
1x GTX570, 480 cores = 22:57
1x GT480, 480 cores = 23:44
I've mentionned "big gap" sometimes, but may be it come from the evolution of Iray, which is faster now (2.0 < 3.0) as I understood...
Hello all,
I am running some benchmarks on different graphics configurations with Bunkspeed, and I am using the format suggested by David on the first page of this forum topic:
Download "Bunkspeed Graffiti Benchmark" from the Community under Projects.
Then render with the following criteria:
1920x1080 500passes Inline (mm:ss)
1920x1080 500passes Background (mm:ss)
960x540 realtime FPS at 1000 passes
Example:
"1x Quadro 5000 + 2x Tesla C2050"
2.2 (mm:ss)
2.32 (mm:ss)
8.5 FPS
I am finding that when I load a project, Bunkspeed Graffiti or any other, and run the 1920x1080 500 passes Inline, the first run it has a much slower time than any subsequent runs. Even if I start the render (taking note of the projected "time remaining"), then cancel it after a few seconds, and start it again, I get a much lower projected time. Any number of runs after this seem to have the "fast" time. Likewise, if I run the 1920x1080 500 passes Background first, the first run will get the "slow" time and any runs after that get the "fast" time.
Has anyone else experienced this? What could be the cause? And is there something I can do to ensure that I get consistent, accurate scores for these benchmark runs?
Hi charltog - to be honest, you can ignore the inline benchmark. We will be removing that render mode in the future as it is causing lots of complication supporting it.
Just and offline benchmark and realtime FPS are good enough.
David Randle / General Manager / Bunkspeed
Can anyone tell me how to run this benchmark? I don't see any project files and I don't know how to use the rest of the files.
just download the Official Bunkspeed Graffiti Benchmark file from the community under projects and follow the instructions at the beggining of this thread.
These tests have historically only applied to iray or the new (accurate) mode, not (fast) mode yet.
David Randle / General Manager / Bunkspeed
I have the zip file, but it's not clear to me how to open the project. Here is a screenshot of the contents of the zip file. I don't believe there is information in this thread on how to the most basic thing of getting the benchmark open. Sorry if it's very simple, but I just don't see how. I don't see any .BIF file, for example.
![]()
Last edited by krk1; 07-15-2013 at 10:09 AM.
Well that's a problem. It looks like whatever browser you are using is renaming .bif files to .zip files. Not sure how you would fix that. must be a browser setting.
try just renaming the extension to .bif instead of .zip then open it.
David Randle / General Manager / Bunkspeed
Bunkspeed Graffiti Benchmark 960x540 @ 500 passes
Quadro FX 3800 (192 Cuda Cores) 9min = 540s![]()