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Thread: Materials Visible to the eye

  1. #1
    Junior Member Johnjoti's Avatar
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    "Visible to the eye"

    Hi,
    Is it possible in Bunkspeed Shot hide a model, but do not hide their reflection.
    This is implemented in the Keyshot for material emissive.
    It is a pity that this option only works for the material "emissive"
    http://keyshot.com/forum/index.php?topic=2799.0

    Developers Keyshot asked but they do not want to answer it.
    I think that they will not add the option "Visible to the eye" in other materials

    So I want to ask you,
    Whether these features are implemented in the Bunkspeed Shot?
    Last edited by Johnjoti; 11-26-2011 at 10:04 AM.

  2. #2
    Senior Member andy's Avatar
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    It's not in the material. It's in the object. I forgot exactly what it's called and I'm rendering so can't check for you, but it's Right under the hide option for your model/part. There are two checkboxes there.

    Warning! That option is buggy from what I could tell. Even hiding seems a bit buggy. It was in keyshot too though. Save a file > Close everything > Open again and some/most/all of your objects are back to being unhidden. That kinda makes you wonder what happens when you queue renders doesn't it?

  3. #3
    Administrator david.randle's Avatar
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    Its called "Faded". We havn't measured it to exhibit any know bugs so i'm not sure what Andy is referring to. It is a per part option which allows for far more flexibility than in Keyshot which makes it material based.

  4. #4
    Junior Member Johnjoti's Avatar
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    Thank you very much David!!
    Faded: Hides a model from the camera's view, but leaves it in the scenein terms of lighting.
    This is a very cool feature

    I really like the Bunkspeed Shot, the most impressive material diamond, it is much higher in beauty than Keyshot diamonds mat.
    But a pity that the Bunkspeed Shot is a very slow speed

  5. #5
    Administrator david.randle's Avatar
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    Quote Originally Posted by Johnjoti View Post
    But a pity that the Bunkspeed Shot is a very slow speed
    It can be MUCH faster than Keyshot if you get the right hardware. We don't compromise quality.

    What hardware are you currently running?

  6. #6
    Junior Member Johnjoti's Avatar
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    CPU Intel core quad 9500 (2800 GHz)
    Nvidia GTX 280 (1 Gb)
    Last edited by Johnjoti; 11-29-2011 at 01:12 AM.

  7. #7
    Senior Member andy's Avatar
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    I'm having a hard time remembering, but I think when I had an object faded and applied a new material it crashed as soon as I switched to rendered mode. The other issue I was having is it not remembering the hidden/faded state. This is still a problem in fact. When I have hidden objects and open the file Sometimes, but not always, the hidden files become visible. Very frustrating.

  8. #8
    Administrator david.randle's Avatar
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    @ johnjoti - You should be getting decent speeds on that hardware....You cannot compare Keyshot's FPS and Shot's FPS by the way...they are two totally different calculations.

    Can you give an example on how long certain size images are taking to render?

    Thanks

  9. #9
    Junior Member Johnjoti's Avatar
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    Keyshot's FPS and Shot's FPS
    David, what is FPS? I do not know this term. Explain please

  10. #10
    Administrator david.randle's Avatar
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    FPS stands for Frames Per Second. It is displyed at the bottom of the realtime window in our products in the HUD (Heads Up Display). I'm not sure where it is in Keyshot.

    This is a display for how many times the screen updates per second but as iray is an unbiased pathtracer doing a lot more "work" per frame than Keyshot.

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